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Иконка для Aqua Slash GL 1.11

Aqua Slash GL (v. 1.11)

MIMF опубликовал приложение 2011-08-25
(обновлено 2011-08-25)

Aqua Slash GL is an air hockey based game playing with the puck on top of a water surface, so everything turns out more challenging and funnier.

Game modes:

• SINGLE PLAYER: Battle through 20 levels while unlocking new arenas to play in. Score 9 goals to win each match.

• SURVIVAL MODE: For 1 or 2 players, try to keep the disc running until time expires and unlock new arenas while you progress through 8 levels.

• 2 PLAYERS VS: Versus mode. IMPORTANT: In order to play this mode and 2 players survival mode, a smartphone with a working multitouch support is needed. Some smartphones such as HTC Desire and Nexus One suffer from a broken multitouch support, please try the demo first to find out if your smartphone works well.

Every comment about any issue is welcome, thanks and I really hope you to enjoy it so much.

Бесплатно
Иконка для OpenGL ES 2.0 Demo 1.21

OpenGL ES 2.0 Demo (v. 1.21)

MIMF опубликовал приложение 2011-04-12
(обновлено 2011-04-12)

IMPORTANT: Since version 1.2, this app finally works on Samsung and Motorola devices. If you are a developer please take a look below to the comment for developers just in case the information could be in handy for you as well. THANKS EVERYONE for the reports.  

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Demo that shows some cool effects that can be achieved thanks to the programmable OpenGL ES 2.0 GPU pipeline, such as normal mapped specular animated lighting, real time refractions and image postprocess.

If you like the effects and would like to play a game that uses them, please try the game "AQUA SLASH GL DEMO" for free.

To move the light source, touch the screen with one finger to the desired position.

To change the background image, while touching the screen with one finger (therefore moving the light) touch with another one on the left side of the screen.

To change the postprocess effect, do the same but touch with the second finger on the right side of the screen instead of the left.

This demo requires Android 2.2 or higher.

INFO FOR DEVELOPERS: For some reason, samsung and motorola opengl driver does not allow the creation of FrameBufferObjects with color attachments of dimensions non power of 2. All the opengl calls do not generate any error and the FrameBufferObject status is ok, but then nothing gets written to the offscreen buffer if width and/or heigth is not power of 2. On HTC, LG, Toshiba and Dell devices this works well and any dimension can be used.

Since this app uses offscreen rendering for the postprocess effects, this is why it did not work with samsung and motorola devices before version 1.2.

Despite the somewhat unfair 1 star ratings of angry samsung and motorola users because of this issue, thanks everyone for the reports.

Special thanks to my sister Silvia and my friend "El Iberico" for sharing with me their Galaxy S smartphones that allowed me to debug the app and find out what the problem was.

Бесплатно
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